I'm not too keen on existentialism in shows like this. For one, it doesn't dwell on it for too long, so it feels thrown in for kicks. Second, while the ships' history and potential theories about reincarnation exist, the discussion gets drowned out in the multitude of characters fighting for screen time, their gimmicky antics, and other threads of thought diluting the show's integrity of fun character interaction and ship action.
I appreciate the various shout outs to the fandom and game mechanics, such as Yamato consuming a lot of resources and Emergency Repair having a role in slightly fixing Kaga. However, they, along with repeated game sound bites, felt forced into the anime, as if the show creators were obligated to do so. They probably were, but in the game, they were simply sound bites - small, quick quotes that were neither led into or were followed by any other dialogue. In the anime, they just don't work. They instead sound like the quick one liners used to give characters, and their voice actors, their contractual amount of lines per episode. They quickly establish each character's gimmicks, their cardboard personalities, and provide a bit of screen time to remind the viewers of who they are.
I believe I raised similar concerns about The iDOLM@STER: Cinderella Girls, where they are just so many characters to balance. Kancolle has it worse, where it has a mere 12 episodes to introduce and having tens of girls interact with each other. Both series have enough characters to fill up a Pokemon game, and their original games function nearly the same. So, how does a show manage to balance so many characters, service the fans, advertise to non fans, and still perform as a fully functional anime?
I'm personally not sure myself, but I'll say this: the first thing needed is time. We didn't have that here. The second is focus, and while the show mainly revolved around Fubuki, it also had to juggle the Mutsuki, Yuudachi, Yamato the Sendai class light cruisers, all standard aircraft carriers, the Kongou class battleships, the Myoukou class heavy cruisers (sans Myoukou herself oddly), the 6th Destroyer Division, the torpedo cruiser yuri couple, and even more whom were lucky to get just a nominal mention. We still haven't gotten to other significant in-game characters like the light aircraft carriers, the submarines, foreign ships, and other support ships like the repair ship Akashi.
This is a case of fan service actually hurting the show, as you'd get moments like EVERYONE showing up in the last moment for kicks, or Taihou showing up out of nowhere because, well, why not. I'm also confused by Zuikaku and Shoukaku showing up due to random buckets saving the day. There was supposed to be an explanation, as per Yamato's claims, but there wasn't. I'd imagine it being hard to be a fan of Kancolle and similar shows, where there are too many characters to give ample time to. Hell, I'm a fan of the torpedo cruiser Kiso, but she didn't even get a mention. That's not a problem though, as the anime needed to focus on its core characters, providing only enough time for periphery characters to establish context and setting.
Kancolle lacks focus, and that's a given. The game itself doesn't exactly have a plot, and the franchise's inner workings are all based on guesswork. The characters exist in droves, and even more are added as the game goes on. Given this, the anime might have been better off making quick references to the game initially before diverging onto its own path, divorced from the games. I mean, it's a series about anthropomorphized ship girls blowing up demonic beings from below the sea. I've seen ways to justify this, but the anime's answer dances around the issue. As such, I'd have preferred if the anime didn't even bother. Just make a cute show about blowing stuff up, throwing any resemblance of story out the window.
This anime had great ambitions, but I don't think any of it came to fruition. As fan service, it does it's job okay, and as a cute girls doing action things anime, it's okay as well. However, I don't think anyone, fan or not, should be satisfied with "okay." I'm not saying that this anime could have been something great, as the game itself isn't anything to write home about. Besides that, I'm probably waaaaay overthinking this show, as its premise is already laughable at best. That being said, it was a fun ride, but that, at the end, is all it was worth. |