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Jan 31, 8:32 PM
#1
lagom
Offline
Jan 2009
109684
need for speed is dead or its on hiatus its developer said but whats your favorite games of it?

i will go with the early 2000s need for speed hot pursuit 2 and underground
i like playing them back then because of songs like this
https://youtu.be/MSRAv8dLCxo?si=XyTZwRvUhOS2NbSF
https://youtu.be/2zGzVKV6Pmw?si=uVizj7pqMXbR3xB9
https://youtu.be/prrACm_l2Fk?si=-UIah5KDfBSyesch

if you play other racing games instead you can share them

and is racing games a dying genre?
degJan 31, 9:20 PM
Feb 1, 2:52 AM
#2

Offline
Sep 2016
24938
deg said:
whats your favorite games of it?

1. Most Wanted (2005)
2. Underground 2 (2004)
3. Hot Pursuit 2 (2002)
*kappa*
Feb 1, 2:56 AM
#3
lagom
Offline
Jan 2009
109684
Reply to Zarutaku
deg said:
whats your favorite games of it?

1. Most Wanted (2005)
2. Underground 2 (2004)
3. Hot Pursuit 2 (2002)
@Zarutaku ah ye the most popular need for speed the 2005 most wanted
Feb 1, 10:03 AM
#4

Online
Jun 2016
14038
I played these games a lot. I had Underground 1 and 2, Most Wanted (the original version), Hot Pursuit (the Critetion version), Carbon, Pro Street, Shift and Undercover (basically all games from 2004 to 2010). Hot Pursuit was my favorite but I also enjoyed Pro Street despite its focus on legal racing and Undercover despite it being a broken mess.
deg said:
and is racing games a dying genre?

Forza and Gran Turismo are still selling, Mario Kart too but games in the style of NFS seem to be almost dead. Even games like NFS unbound that had huge names like Criterion and Codemasters behind them didn't sell well at all. I personally attribute this to street racing, tuner culture and JDM not having the cultural relevance they had 20 years ago. Maybe a new NFS Shift or Pro Street can compete in the current market.
MEA·MENTVLA·INGENS·EST
Feb 1, 10:07 AM
#5
lagom
Offline
Jan 2009
109684
Theo1899 said:
Forza and Gran Turismo are still selling, Mario Kart too but games in the style of NFS seem to be almost dead.


i wonder what makes new need for speed games lose fans though might be the force ea app requirement?
Feb 1, 2:38 PM
#6
Offline
Mar 2017
1421
As never grew up with the series I started with the circuit based ones. The NFS Shift 1 and 2 (1 is so much better, 2 and Project Cars 3 are the same framework and just don't work at all).

NFS Prostreet was fair.

NFS 2 on PS1 was fair (not played Hot Pursuit/High Stakes or others of that era yet, or even the first game)

Enjoyed Nitro on Wii/DS, Enjoyed Hot Pursuit 2010 on Wii, not on HD consoles I found it boring and I found Burnout way more fun.

NFS The Run I beat over 2024 Dec/Jan 2025 and had fun with it, the HD version i haven't played the Wii/3DS version as don't own it.

NFS Underground is good I just have to play more of it to get the hang of it, but I did even if hard at times enjoy Underground Rivals on PSP, even Prostreet on PSP/DS was fun and I prefer over the console version really.

Got Carbon on GBA and it's fine.

The open world ones I mean, I enjoyed Carbon to a point.

Undercover was my first and I got fair into it. Got the PSP and PS2/360 version, I put the most into the PS2 version as had it earlier then the others and I thought it was fine.

OF the modern ones I haven't played them much at all of NFS Most Wanted 2012, NFS 2015, I launched Rivals but haven't played it, haven't even started Payback, haven't started Heat, I don't even care for Unbound really or 9th gen at all.

I prefer the circuit based ones and even then it's tough.

Out of Hot Pursuit 2010 Wii, Nitro DS as it's better then the Wii version, NFS The Run HD version, NFS Shift 1 that's a tough thing to compare for me I enjoyed them all for different reasons really.


I find modern racing games boring, fewer events/modes, I mean Juiced 2 has like 4 different drift modes, what happened? They just cut back so much over the years to just 'car licenses' and boring progression and esports, regardless of arcade or simcade/sims they just got more boring.

The only game I really think stands out as bad as it's progression is too is GT7 and even then it's only because it has the variety of events, it's progression to access them let alone anything else is worse then Forza Motorsport 6 and even then that game had fun showcase aka challenges and other event types but it's main campaign is a restrictive slog. Which is funny as I liked PGR2's limitations but it's event/track variety worked while in the other as a remix of that sort of design it ruins it.



Other racing games I mean I enjoy GT2 to 4 in their progression, event requirements to then the GT4 onwards event variety I mean 1 lap magic, fuel limiting, cones, all sorts of things, even license tests being just times makes them fun to replay and not just tutorials.

I enjoyed but not played much of R Racing Evolution, Enthusia Professional Racing, Apex/Racing Evoluzione is fair, Juiced 2 is fun and the amount of mode ideas it has are just great, makes many modern racing games look like garbage for how lacking they are in modes or event types at all.

Blur and Split Second are a lot of fun.

F Zero, WipEOut and other anti grav/scifi racers are fun, Fast Racing is tough but fair, Redout is fine. The genre is a bit eh these days.

Kinectica maybe good I don't know (game they made before God of War series).

Wave Race is fun before N64 and GameCube entries.

Nitro Bike was fun.

As eh as Monster 4x4 for Wii and Motorcycle Club for PS3/4 is their ideas were pretty decent for track design.

GT Cube/GT Pro Series or even the GT Advance series are a lot of fun for Gran Turismo Lite type games.

Artic Thunder is a lot of fun.

Grip is fair for a Rollcage type game.

Jax X is a lot of fun.

Driving Emotion Type S/Group S Challenge are 'something'.

Option Tuning is a fair series.

Ford Racing 2/3 or Dodge Charger vs Challenger were fair advergames.

Mag Race 3 is fair (latest entry in a series mostly on Sega Genesis but the PS2 3rd and final entry is fair)

Alfa Romeo Racing Italiano's great tiger effect aka RPG style rewind mode that Grid simplified to 0 to 5 limits and Forza Motorsport 3 made it to the mode use when you want today. I miss the old formula of ARRI.

Evolution GT is good.

Corvette is fair.

Euro FIA Truck whatever is fair on modern platforms and it's heat system is a fair mechanic.

Track Mania has it's moments of fun arcadey track design.

F1 games are ok, I think MotoGP or WRC are more interesting but F1 games are fine fun.

Gripshift is a fair PSP racing game

Powerdrome was fun for 6th gen scifi arcade racing.

GTI Club for PSP/Wii/PS3 had fun modes of soccer and hot tomato, silly but really fun arcadey racing game by Konami.

Downtown Run/City Racer is a Blur for PS2/GameCube era I guess, it's alright.

Many others of N64, PS1, PS2 and such all vary of decent for the time I'd say, not played them all of GT64 or Motorhead (by DICE, ah so many good PS1/Xbox DICE racing games left behind), a

TOCA/Race Driver Grid series is fun. Yes I have the PS1/2 era trilogy of TOCA (not the 2nd of PS2 trilogy but used to, it's the only one I'm missing nowadays) and the whole Grid series.

Tokyo Extreme Racer Drift 2 (haven't played 1 yet) just to me did a good mix of ideas and progression that was really fun, even the dialogue and seeing others before the track has more to it then GT7 does (even PGR2's car dealership to walk around in is more exciting then GT7's dealership cutscene and I bring that up as had someone think it was a VR thing, no I knew it was a cutscene and I was right).

Inertial Drift is a good Indie game, not played or bought Distance yet.

Flatout 2 is fair, Wreckfest was...... ok but kind of lacking.

Full Auto 1 and 2 are fun in that car combat sort of way.

Sega GT Dreamcast is great, it's car builder is great too, it's fair drag races and other locations, while it's not much for the time it is pretty good, not the best handling but it's ideas are fair for the time.

Outrun 2 is just a blast, regular or Coast to Coast (also the PS2/PSP crossave before PS3/Vita/PS4 cross save was a thing). Ah Sega and GBA/GameCube or PSP/PS2 and Dreamcast use cases were just amazing back then.

Super Wooden was an ok Indie but it has too many isometric design or too busy parodying/referencing without licenses a license interest and it's just annoying that and it's game design because it's isometric has limits and it's annoying.

Project Gotham Racing is brilliant, 1 has it's uniqueness but is hard to get through but 2 and 3 are excellent, 4 is a step down to me despite what it offers it's progression annoys me so that's why it's a step down for me.

Forza Motorsport 1 to 4 are great, 5 and 7 were fair, 6 is horrible, Horizon I have no interest in, I found 1 boring, got 2 on 360 (not the best but still doesn't change my opinion, super boring), 3 is 'ok I guess but didn't really bother with either.

Test Drive Unlimited 2 was 'ok' I found Overdose more exciting out of the 2 in that series I have so far.

WRC3 for PS3/360/PC was the most fun I had playing a rally game campaign. Gravel was also good fun. OnRush was fun

MX vs ATV Reflect or even just Pure the Disney published ATV game were the most fun I had playing a dirt bike/ATV game and their events/features.

Motorbike games, MotoGP3 for it's 20 custom tracks, even the bikes in MotoGP16 were eh and the rally car/dirt bike were more fun and controllable.

Tourist Trophy was good for a bike game but I think Riding Spirits 2 is underrated. 1 is alright but 2 I think is really good even for how little I have played of it.
Suntanned_Duck2Feb 1, 3:05 PM
Feb 1, 6:10 PM
#7
lagom
Offline
Jan 2009
109684
Suntanned_Duck2 said:
Blur and Split Second are a lot of fun.


i almost forgot this 2 my bro plays them a lot back then especially split second

and holy shit you played a lot of racing games
Feb 1, 6:47 PM
#8
Nostalgia Rules!

Offline
Jun 2008
16547
Man choosing a favorite is so hard, I used to play the heck out of this series back in the 6th generation. I guess maybe I'd have to go with Hot Pursuit depending on the day.
Feb 1, 6:50 PM
#9
lagom
Offline
Jan 2009
109684
Reply to Retro8bit
Man choosing a favorite is so hard, I used to play the heck out of this series back in the 6th generation. I guess maybe I'd have to go with Hot Pursuit depending on the day.
@Retro8bit ye i wonder why the franchise is dead or not selling anymore must be the poor optimization of their recent games
Feb 4, 9:31 AM

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Feb 2020
9130
I've not played all of them, but my favourites probably are Hot Pursuit and NFS 3.

The first NFS had the most ass-backwards controls for a racing game ever, trying to figure those out was a challenge In of itself, although it did feel like an achievement actually making it to the end.
NFS 3 felt like the groundwork for Road Challenge, although I didn't like the former as much.
NFS Underground was fun in short bursts but very repetitive. Hot Pursuit in some ways is also probably boring and repetitive, but I liked it for some reason?

I think truthfully though it wasn't the greatest game series ever, maybe name value alone kept it around for so long?
Feb 4, 1:23 PM
lagom
Offline
Jan 2009
109684
Little_Sheepling said:
probably boring and repetitive


even racing in real life is like that imo thats why there should be a lot of different maps at least and i do not remember if any need for speed has level creator other than community made ones
11 hours ago
Offline
Mar 2017
1421
Reply to deg
Suntanned_Duck2 said:
Blur and Split Second are a lot of fun.


i almost forgot this 2 my bro plays them a lot back then especially split second

and holy shit you played a lot of racing games
@deg good times.

Yeah I research a lot of racing, platformers and shooters from the 5th to 7th gen consoles, via emulation, physical collecting or just general research.

I mostly seek out what mechanics they had of the PGR2 walkable dealership (besides the garage car select one), or Auto Modellista garage

The car builder from Sega GT on Dreamcast or the ATV builder from Pure.

Blur and Split Second having their fun appealing mechanics and modes.

Onrush I found fun but I get why it flopped.

The Alfa Romeo Racing Italino's rewind system/RPG systems (I prefer over Forza Mortorpsort 3 ruining and setting the standard of it all these years later, it has it's place but even Milestone aka the Alfa Romeo game's creator studio does it and it's just sad to see them ignore what they created).

The many event types from Juiced 2, or obviously the few games with pink slips like Juiced and Midnight Club. That's more my level of appeal.

But otherwise I just find old racing games fun.

I find many modern ones boring really.
11 hours ago
Offline
Mar 2017
1421
Reply to deg
Little_Sheepling said:
probably boring and repetitive


even racing in real life is like that imo thats why there should be a lot of different maps at least and i do not remember if any need for speed has level creator other than community made ones
@deg same here I mostly hear about community ones as well no matter how old the entry of NFS. Not dived enough into the series or different versions to find out. I'll get to the oldest entries of the series and find out if they do eventually. Emulation or physical.

I don't think anything will be like WipEout with it's event/tournament creator (in WipEout Pulse) or any other games with their other similar features and of course compared to people just modding games or making community levels. it's not track editors but it's something.

Even others on say the Wii or DS were like that such as Race Driver Grid on DS has one, Build 'n Race on Wii, Trackmania I think had a DS/Wii one that was. So it did happen sometimes with some series.

That or compared to like Tony Hawk park creators and such, no idea.
1 hour ago

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Jul 2021
4173
Most Wanted is the only one I played at length, back in the glory days of NFS. I was obsessed with it for a time. Couldn't get enough of smashing cop cars with a giant donut.

Out of the new Criterion/Ghost games, I played the Most Wanted remake, Rivals and Heat, to varying degrees. NFS Heat held my attention the longest, mostly thanks to the Miami setting.

I don't really have fond memories of the series, but it's still sad to see it struggle and disappear. I still remember the buzz accompanying a new release, as well as the corny airbrushed FMV cutscenes. And now Criterion is just making Battlefield...

I was more of a Burnout guy. Rest in Peace (also in the EA graveyard). Also played a ton of Midnight Club 3.

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