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Dec 15, 2016 3:07 PM

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DenjaX said:
I agree. Let's get Karote instead.

Vadim: Karote
Are you just sheeping? Do you have anything to add? Is this just for more pressure?
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Dec 15, 2016 3:09 PM

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Karote said:
Gruffin said:
Okay, fair enough to both statements.
What do you think of Denja's vote on you? Or everyone's vote on you for that matter?


Seems weird for a pressure vote since I answer everyone who accuses me being scum and doesn't ask anything.
I guess Denja is set on lynching me for whatever reason or looking for reactions, altough I believe I have posted fair bit and there are others who haven't been in the spotlight yet.

Weird vote but I dunno what's the motive behind it, lol.
DenjaX played similar in the last game I was in with them but they did sub-in and were scum. I don't want to meta read him off that. Denja and others (including grrr) had a similar playstyle (to my untrained eye anyway).
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Dec 15, 2016 3:14 PM

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Gruffin said:
Karote said:
Seems weird for a pressure vote since I answer everyone who accuses me being scum and doesn't ask anything.
I guess Denja is set on lynching me for whatever reason or looking for reactions, altough I believe I have posted fair bit and there are others who haven't been in the spotlight yet.

Weird vote but I dunno what's the motive behind it, lol.
I agree that it's odd, but it could go either way. Now that Denja has said he isn't worried about the train on him, what are you going to do with your vote?


Probably change my vote later on at some point for someone who has posted very little.
For now keep it cause I'm lazy.

KOta and shad got my attention for now, feel like they are playing lowkey a little (but that is more towards Kota)
And are you satisfied with your vote where it is?
Dec 15, 2016 3:58 PM

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@logic340 For now I'm willing to give Karote time. I'm leaning more towards neutral for them right now.

The only problem with this is I'm out of leads now until other players start posting. T-T You and Kit haven't given me much cause for concern since you two are acting as usual/are unbiased, and I need more input from everyone else on the playerlist.

Karote said:
Probably change my vote later on at some point for someone who has posted very little.
For now keep it cause I'm lazy.

KOta and shad got my attention for now, feel like they are playing lowkey a little (but that is more towards Kota)
And are you satisfied with your vote where it is?
KOtA not RVS voting was somewhat odd, but that is again something that could be playstyle. If we're talking low-key players right now, I'd add Luna, Rinto, and Ruu (though she gave reasons) to that list. We'll see how they act further on.

No, I'm not caring much for my current vote anymore. So until more people show up for me to pressure: Vadim: Unvote
Dec 15, 2016 4:14 PM

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Vote count.

DenjaX (2) - Phraze, Ruu
Karote (2) - Kit, DenjaX
PentaFlare (2) - Rinto-kun, Togs
Chione (1) - Shinichi
Gruffin (1) - -shad-
-shad - (1) - callmeLuna
Kit (1) - Chione


Vote history.



Time left.
Dec 15, 2016 4:15 PM

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Vadim: Unvote
Dec 15, 2016 4:45 PM

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Kit said:
Thought you weren't worried about your train, now you're saying there's scum on it? What are your reasons for voting Karote? And what did you mean by "segregation duties"?
I ain't worried. The fact that Karote did not react to any what I have said confirmed that he doesn't know what town truly does. So he is scum in my book. I said enough to get town get together and yet he kept his vote on me. My vote stays. Also, the fact that you also don't know makes you also bad even though you aren't voting on me.

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Dec 15, 2016 4:52 PM

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logic340 said:
Are you just sheeping? Do you have anything to add? Is this just for more pressure?
I don't post a lot. If you are truly town, you should know what I am doing.

I have to get this done Day 1 since I am worried mafia will get hold to our objectives. I don't know what kind of info they will get if they nightkill town and I am not taking any chances with them. This is the current tactic I got.

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Dec 15, 2016 5:09 PM

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DenjaX said:
logic340 said:
Are you just sheeping? Do you have anything to add? Is this just for more pressure?
I don't post a lot. If you are truly town, you should know what I am doing.

I have to get this done Day 1 since I am worried mafia will get hold to our objectives. I don't know what kind of info they will get if they nightkill town and I am not taking any chances with them. This is the current tactic I got.
Based on what Town does I get the gist of what you are doing so continue on comrade.
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Dec 15, 2016 5:12 PM

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Fully aware that you're talking to others, but hey, someone new to talk to.
DenjaX said:
I ain't worried. The fact that Karote did not react to any what I have said confirmed that he doesn't know what town truly does. So he is scum in my book. I said enough to get town get together and yet he kept his vote on me. My vote stays. Also, the fact that you also don't know makes you also bad even though you aren't voting on me.
This is a pretty weak read if not reacting is the only reason.
Also, you saying Kit is bad for not knowing things is ludicrous. It's only Day 1. :\ Unless you're talking about "segregation duties" then I've got no clue what that means either.

DenjaX said:
I don't post a lot. If you are truly town, you should know what I am doing.

I have to get this done Day 1 since I am worried mafia will get hold to our objectives. I don't know what kind of info they will get if they nightkill town and I am not taking any chances with them. This is the current tactic I got.
There's no need to worry about this as we've still got over 24 hours left. As long as we actively discuss our suspicions, keep from tunneling, and stay focused, we should be just fine. Mafia can only control us if we let them.
Not sure what kind of info you think there is for the mafia to get considering there are no PRs.

Edit: Grammar fix
Dec 15, 2016 5:13 PM

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DenjaX said:
Kit said:
Thought you weren't worried about your train, now you're saying there's scum on it? What are your reasons for voting Karote? And what did you mean by "segregation duties"?
I ain't worried. The fact that Karote did not react to any what I have said confirmed that he doesn't know what town truly does. So he is scum in my book. I said enough to get town get together and yet he kept his vote on me. My vote stays. Also, the fact that you also don't know makes you also bad even though you aren't voting on me.


Lmao.
Dec 15, 2016 5:23 PM

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DenjaX said:
Kit said:
Thought you weren't worried about your train, now you're saying there's scum on it? What are your reasons for voting Karote? And what did you mean by "segregation duties"?
I ain't worried. The fact that Karote did not react to any what I have said confirmed that he doesn't know what town truly does. So he is scum in my book. I said enough to get town get together and yet he kept his vote on me. My vote stays. Also, the fact that you also don't know makes you also bad even though you aren't voting on me.
I see... How cryptic.

DenjaX said:
logic340 said:
Are you just sheeping? Do you have anything to add? Is this just for more pressure?
I don't post a lot. If you are truly town, you should know what I am doing.

I have to get this done Day 1 since I am worried mafia will get hold to our objectives. I don't know what kind of info they will get if they nightkill town and I am not taking any chances with them. This is the current tactic I got.
The only info they could get is that they killed a town.. which they would already know because scum know who scum are










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Dec 15, 2016 5:27 PM

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Maybe this is a weird thought but would it be more beneficial in this game to have a no-lynch (tie) on Day 1? We don't know how many scum we're starting with, and we won't get a flip, so we won't be able to analyze day one votes AT ALL since we won't know if town or scum was lynched... Unless we search and find 5 or something then of course we know town was lynched because 6 scum in 16 players is too many.. I think? That's almost 1/3

I mean, I'm not set on it, but just an idea.










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Dec 15, 2016 5:30 PM

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I have to get this done Day 1 since I am worried mafia will get hold to our objectives. I don't know what kind of info they will get if they nightkill town and I am not taking any chances with them. This is the current tactic I got.

Something else I forgot to mention about this post is it comes of as quite...paranoid? Like he's afraid that scum will take over this game or something. But I don't understand why he would act that way in the current flow of the game since this sort of behaviour is something I would expect later on if mislynches began to pile up. All that has happened so far is we've gotten out of RVS and threw around a couple ideas.
I don't want to read too far into this, but noted.
Dec 15, 2016 5:34 PM

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Kit said:
Maybe this is a weird thought but would it be more beneficial in this game to have a no-lynch (tie) on Day 1? We don't know how many scum we're starting with, and we won't get a flip, so we won't be able to analyze day one votes AT ALL since we won't know if town or scum was lynched... Unless we search and find 5 or something then of course we know town was lynched because 6 scum in 16 players is too many.. I think? That's almost 1/3

I mean, I'm not set on it, but just an idea.
I was afraid to suggest the idea myself. ;w; Thanks Kit.
The no reveal is reason enough to not panic lynch I think. No lynch would keep mafia further from their win-con as well if it means avoiding mislynches. But of course, lynching scum is top priority, so let's not let it come to that.
Dec 15, 2016 5:36 PM

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This brings up another matter I was thinking about. What do you guys think of saving our search party shots for late game?
Dec 15, 2016 5:36 PM

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Gruffin said:
This is a pretty weak read if not reacting is the only reason.
Also, you saying Kit is bad for not knowing things is ludicrous. It's only Day 1. :\ Unless you're talking about "segregation duties" then I've got no clue what that means either.
Do you have a better idea for Day 1?

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Dec 15, 2016 5:41 PM

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DenjaX said:
Gruffin said:
This is a pretty weak read if not reacting is the only reason.
Also, you saying Kit is bad for not knowing things is ludicrous. It's only Day 1. :\ Unless you're talking about "segregation duties" then I've got no clue what that means either.
Do you have a better idea for Day 1?
Questioning, pressuring, and voting, the same as what I've been doing. There's currently not a whole lot I'm able to do until more people show up.

I'm not dismissing your D1 ideas if that's what you think, just pointing out the stuff I don't agree with.
Dec 15, 2016 5:44 PM

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Either that or you fail again this time which I reckon similar things occurred before. xDD

I also believe there are 4 mafias in this game. It fits perfectly with 3:1 ratio and everyone are vanillas. Anything less or more of that would be considered imbalanced in my book xDD

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Dec 15, 2016 5:49 PM

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Kit said:
Maybe this is a weird thought but would it be more beneficial in this game to have a no-lynch (tie) on Day 1? We don't know how many scum we're starting with, and we won't get a flip, so we won't be able to analyze day one votes AT ALL since we won't know if town or scum was lynched... Unless we search and find 5 or something then of course we know town was lynched because 6 scum in 16 players is too many.. I think? That's almost 1/3

I mean, I'm not set on it, but just an idea.
5 seems like a bit much if you ask me. From what I have seen a balanced setup is somewhere between 20 and 25 percent. That would mean 3-4 mafia which has been the norm for the 4 games I have played. No lynch doesn't seem to benefit us in my opinion as lynch is the only way for us to kill mafia and search party wont (imo) be useful until after multiple lynches occur.
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Dec 15, 2016 5:50 PM

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Gruffin said:
This brings up another matter I was thinking about. What do you guys think of saving our search party shots for late game?
I wont vote for one until after at least 2 lynches.
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Dec 15, 2016 5:50 PM

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Gruffin said:
This brings up another matter I was thinking about. What do you guys think of saving our search party shots for late game?
I was kind of thinking the opposite would be better for analysis purpose.. So hypothetically say we nolynch D1, then search N1 and find 4 scum, then lynch, then search - we know for sure then that that person was either town (4 scum left) or scum (3 scum left). If we went say 4 days without searching and we did a search and found 3 then all we can say is "one or two of the 4 people we lynched is mafia" and I'm not sure that's helpful.. It does deserve some consideration though. What would you say is the benefit of saving the searches for late game?










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Dec 15, 2016 5:52 PM

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logic340 said:
Kit said:
Maybe this is a weird thought but would it be more beneficial in this game to have a no-lynch (tie) on Day 1? We don't know how many scum we're starting with, and we won't get a flip, so we won't be able to analyze day one votes AT ALL since we won't know if town or scum was lynched... Unless we search and find 5 or something then of course we know town was lynched because 6 scum in 16 players is too many.. I think? That's almost 1/3

I mean, I'm not set on it, but just an idea.
5 seems like a bit much if you ask me. From what I have seen a balanced setup is somewhere between 20 and 25 percent. That would mean 3-4 mafia which has been the norm for the 4 games I have played. No lynch doesn't seem to benefit us in my opinion as lynch is the only way for us to kill mafia and search party wont (imo) be useful until after multiple lynches occur.
Yeah I wasn't suggesting there was 5, just the hypothetically if we used the search party and found 5, we would know that the first lynch can't have been scum because that would be way too many scum already.

I actually think it's 3 or 4 as well but the uncertainty bothers me.

Why is search party only useful after multiple lynches?










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Dec 15, 2016 5:54 PM

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Gruffin said:
Questioning, pressuring, and voting, the same as what I've been doing. There's currently not a whole lot I'm able to do until more people show up.

I'm not dismissing your D1 ideas if that's what you think, just pointing out the stuff I don't agree with.
Cool. Better than RVS, I suppose xDD

Kit said:
The only info they could get is that they killed a town.. which they would already know because scum know who scum are
If that's the case then great xDD I still asked the host to verify anyway. I wanna know how much they could get from the town flip on their night kills. It is vital that they should get as much in the dark position like town does. That way, they would not turn around and work against us and our community as them Soviets. We need this secrecy to not get into the hands of the mafia, otherwise, this would counter us greatly with our revealed intelligence. But yeah, I think I am in great danger since I out myself this early... :/

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Dec 15, 2016 5:55 PM

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Kit said:
Gruffin said:
This brings up another matter I was thinking about. What do you guys think of saving our search party shots for late game?
I was kind of thinking the opposite would be better for analysis purpose.. So hypothetically say we nolynch D1, then search N1 and find 4 scum, then lynch, then search - we know for sure then that that person was either town (4 scum left) or scum (3 scum left). If we went say 4 days without searching and we did a search and found 3 then all we can say is "one or two of the 4 people we lynched is mafia" and I'm not sure that's helpful.. It does deserve some consideration though. What would you say is the benefit of saving the searches for late game?
The benefit of saving our searches is we'll have them for the most critical part of the game. Say we're in D4 and use a search party to find that there are 2 scum left. Then we lynch someone and use search party to confirm. D5 we could find out that there is 1 scum left. Then we could use that information to root out the final scum. I'm worried that we could end up wasting our shots if we use them too soon.

Edit: Grammar fix...Again.
Dec 15, 2016 6:00 PM

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Kit said:
logic340 said:
5 seems like a bit much if you ask me. From what I have seen a balanced setup is somewhere between 20 and 25 percent. That would mean 3-4 mafia which has been the norm for the 4 games I have played. No lynch doesn't seem to benefit us in my opinion as lynch is the only way for us to kill mafia and search party wont (imo) be useful until after multiple lynches occur.
Yeah I wasn't suggesting there was 5, just the hypothetically if we used the search party and found 5, we would know that the first lynch can't have been scum because that would be way too many scum already.

I actually think it's 3 or 4 as well but the uncertainty bothers me.

Why is search party only useful after multiple lynches?
We only have 3 search parties so using one after the first lynch seem wasteful imo. With limited chances to search we need to use the as strategically as possible and late game seems to be where we would be able to make the best use of them. Your idea of figuring out how many scum there are off the bat does seem like a good idea that I hadn't thought of.
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Dec 15, 2016 6:04 PM

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omg so many pages! give me time to catch up please T-T
Dec 15, 2016 6:06 PM

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One thing that we need to do is lynch. We cannot afford to no-lynch since the odds will be bad for town. Lynch is our only tool to win after all.

Since Night kills cannot be stopped in this game, I suggest we do search parties on odd nights starting at Night 3 if we don't have a lead.

This game also has no informative roles so we will just rely on our scum reads to our lynch. Optimal play would be using search party to confirm the alignment of the lynched player but the question is when is the good time?

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Dec 15, 2016 6:11 PM

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Ruu said:
omg so many pages! give me time to catch up please T-T
Target acquired. Prepare for questioning once you catch up. (✧`ω´✧)

DenjaX said:
One thing that we need to do is lynch. We cannot afford to no-lynch since the odds will be bad for town. Lynch is our only tool to win after all.

Since Night kills cannot be stopped in this game, I suggest we do search parties on odd nights starting at Night 3 if we don't have a lead.

This game also has no informative roles so we will just rely on our scum reads to our lynch. Optimal play would be using search party to confirm the alignment of the lynched player but the question is when is the good time?
I do think we should be lynching, just lynching for the sake of info won't work as well here with no-reveal. Do you think we should go ahead and lynch someone even if we aren't sure they are scum/if we're panic voting?

I like your search party idea.
Dec 15, 2016 6:11 PM

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Gruffin said:
Kit said:
I was kind of thinking the opposite would be better for analysis purpose.. So hypothetically say we nolynch D1, then search N1 and find 4 scum, then lynch, then search - we know for sure then that that person was either town (4 scum left) or scum (3 scum left). If we went say 4 days without searching and we did a search and found 3 then all we can say is "one or two of the 4 people we lynched is mafia" and I'm not sure that's helpful.. It does deserve some consideration though. What would you say is the benefit of saving the searches for late game?
The benefit of saving our searches is we'll have them for the most critical part of the game. Say we're in D4 and use a search party to find that there are 2 scum left. Then we lynch someone and use search party to confirm. D5 we could find out that there is 1 scum left. Then we could use that information to root out the final scum. I'm worried that we could end up wasting our shots if we use them too soon.

Edit: Grammar fix...Again.
logic340 said:
Kit said:
Yeah I wasn't suggesting there was 5, just the hypothetically if we used the search party and found 5, we would know that the first lynch can't have been scum because that would be way too many scum already.

I actually think it's 3 or 4 as well but the uncertainty bothers me.

Why is search party only useful after multiple lynches?
We only have 3 search parties so using one after the first lynch seem wasteful imo. With limited chances to search we need to use the as strategically as possible and late game seems to be where we would be able to make the best use of them. Your idea of figuring out how many scum there are off the bat does seem like a good idea that I hadn't thought of.


I'm still not understanding why you need them late game. I understand saving them if knowing the number of scum was more useful, but that alone does not help analyze behaviors and catch scum.

Without knowing any flips it's going to be like eternal Day 1, not really knowing anyone's motive and using pure behavior analysis and no vote analysis. Scum can easily hide in mislynches.

But perhaps you guys are right, if it's better to thin out the numbers a bit first, and then make it harder for scum to hide in mislynches later when there's fewer of them..

But if we find out later that we've been lynching town we'll have wasted so much time >_< if we save it for N4, find 3, then use it on N5 and find 3 again all we have found is a bunch of town was lynched and maybe 1 scum and we only have 1 confirmed town besides night kills

Maybe I'm thinking about this too much. I tend to think of worst case scenarios first. I mean we could possibly lynch town until mafia wins and we didn't even use up all our search parties because we were "saving" them.. @_@










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Dec 15, 2016 6:15 PM

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DenjaX said:
One thing that we need to do is lynch. We cannot afford to no-lynch since the odds will be bad for town. Lynch is our only tool to win after all.

Since Night kills cannot be stopped in this game, I suggest we do search parties on odd nights starting at Night 3 if we don't have a lead.

This game also has no informative roles so we will just rely on our scum reads to our lynch. Optimal play would be using search party to confirm the alignment of the lynched player but the question is when is the good time?
I can agree with all of this information is limited so timing is going be crucial. Do you see a benefit to no lynch like Kit and using a search party then saving the others for late have? I find the idea but dune wrt only have 3 I'm hesitant to use one so early.
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Dec 15, 2016 6:21 PM

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I see merit in the no lynch idea but if we have inactive town imo with this type of setup they are just as bad as scum (maybe worse). Would it really hurt us to mislynch someone who is not doing their part in serving the motherland?
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Dec 15, 2016 6:23 PM

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logic340 said:
DenjaX said:
One thing that we need to do is lynch. We cannot afford to no-lynch since the odds will be bad for town. Lynch is our only tool to win after all.

Since Night kills cannot be stopped in this game, I suggest we do search parties on odd nights starting at Night 3 if we don't have a lead.

This game also has no informative roles so we will just rely on our scum reads to our lynch. Optimal play would be using search party to confirm the alignment of the lynched player but the question is when is the good time?
I can agree with all of this information is limited so timing is going be crucial. Do you see a benefit to no lynch like Kit and using a search party then saving the others for late have? I find the idea but dune wrt only have 3 I'm hesitant to use one so early.
Well I'm starting to come around to seeing lynching is still more beneficial than no lynch. If we can agree there's probably about 4 mafia then we don't need an "initial" count using no-lynch like I suggested, though I still am thinking we should use search party early so we are able to get confirmed flips to analyze










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Dec 15, 2016 6:24 PM

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Kit said:
I'm still not understanding why you need them late game. I understand saving them if knowing the number of scum was more useful, but that alone does not help analyze behaviors and catch scum.

Without knowing any flips it's going to be like eternal Day 1, not really knowing anyone's motive and using pure behavior analysis and no vote analysis. Scum can easily hide in mislynches.

But perhaps you guys are right, if it's better to thin out the numbers a bit first, and then make it harder for scum to hide in mislynches later when there's fewer of them..

But if we find out later that we've been lynching town we'll have wasted so much time >_< if we save it for N4, find 3, then use it on N5 and find 3 again all we have found is a bunch of town was lynched and maybe 1 scum and we only have 1 confirmed town besides night kills

Maybe I'm thinking about this too much. I tend to think of worst case scenarios first. I mean we could possibly lynch town until mafia wins and we didn't even use up all our search parties because we were "saving" them.. @_@
I think we're approaching the search party mechanic differently then, with Logic and I wanting it for late-game confirmation and you wanting to integrate it into our analysis. I can't speak for Logic, but I was thinking of it as an ace up our sleeve. A trump card of sorts.

I can see the problem you're having with this, yeah. :/ I'm willing to humour a N1 search depending on how today goes.
Though, I do think we won't be in the dark near as bad later on once there's more to analyze and in all honesty, I don't really care to depend on VCA anyway. <:D It's too easy to manipulate.

Hadn't thought of that... ._. Well, we'll have plenty of time each night to think it through I guess.
Dec 15, 2016 6:28 PM

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logic340 said:
I see merit in the no lynch idea but if we have inactive town imo with this type of setup they are just as bad as scum (maybe worse). Would it really hurt us to mislynch someone who is not doing their part in serving the motherland?
Hm. You have a point here.
Kit said:
Well I'm starting to come around to seeing lynching is still more beneficial than no lynch. If we can agree there's probably about 4 mafia then we don't need an "initial" count using no-lynch like I suggested, though I still am thinking we should use search party early so we are able to get confirmed flips to analyze
I'm warming up to this idea. Really wish we had like 4 shots though. >.>

Another thing of note is whoever mafia NKs will be confirmed town, so we can try analyzing those flips as well.

Edit: Really need to proofread before posting.
Dec 15, 2016 6:29 PM

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DenjaX said:
Either that or you fail again this time which I reckon similar things occurred before. xDD


What?
Dec 15, 2016 6:30 PM

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Gruffin said:
Kit said:
I'm still not understanding why you need them late game. I understand saving them if knowing the number of scum was more useful, but that alone does not help analyze behaviors and catch scum.

Without knowing any flips it's going to be like eternal Day 1, not really knowing anyone's motive and using pure behavior analysis and no vote analysis. Scum can easily hide in mislynches.

But perhaps you guys are right, if it's better to thin out the numbers a bit first, and then make it harder for scum to hide in mislynches later when there's fewer of them..

But if we find out later that we've been lynching town we'll have wasted so much time >_< if we save it for N4, find 3, then use it on N5 and find 3 again all we have found is a bunch of town was lynched and maybe 1 scum and we only have 1 confirmed town besides night kills

Maybe I'm thinking about this too much. I tend to think of worst case scenarios first. I mean we could possibly lynch town until mafia wins and we didn't even use up all our search parties because we were "saving" them.. @_@
I think we're approaching the search party mechanic differently then, with Logic and I wanting it for late-game confirmation and you wanting to integrate it into our analysis. I can't speak for Logic, but I was thinking of it as an ace up our sleeve. A trump card of sorts.

I can see the problem you're having with this, yeah. :/ I'm willing to humour a N1 search depending on how today goes.
Though, I do think we won't be in the dark near as bad later on once there's more to analyze and in all honesty, I don't really care to depend on VCA anyway. <:D It's too easy to manipulate.

Hadn't thought of that... ._. Well, we'll have plenty of time each night to think it through I guess.
How does late game confirmation help us? I mean it's like.. yeah we caught scum yay. But how are you going to utilize the search parties to win? We also don't need any confirmation for the final scum because we'll get it by winning so search party is useless when we are down to 1 scum.










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Dec 15, 2016 6:30 PM

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Gruffin said:
logic340 said:
I see merit in the no lynch idea but if we have inactive town imo with this type of setup they are just as bad as scum (maybe worse). Would it really hurt us to mislynch someone who is not doing their part in serving the motherland?
Hm. You have a point here.
Kit said:
Well I'm starting to come around to seeing lynching is still more beneficial than no lynch. If we can agree there's probably about 4 mafia then we don't need an "initial" count using no-lynch like I suggested, though I still am thinking we should use search party early so we are able to get confirmed flips to analyze
I'm warming up to this idea. Really wish we had like 4 shots though. >.>

Another thing of note is whoever mafia NKs will be confirmed town, so we can try analyzing those flips as well.

Edit: Really need to proofread before posting.
I can't see mafia killing each other during the night so I would say it's pretty safe to assume NK's will be all town.
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Dec 15, 2016 6:33 PM

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Kit said:
How does late game confirmation help us? I mean it's like.. yeah we caught scum yay. But how are you going to utilize the search parties to win? We also don't need any confirmation for the final scum because we'll get it by winning so search party is useless when we are down to 1 scum.
Ohhh, sorry. ^^;; I mean by interaction analysis. Going through post by post of the confirmed scum and looking at who they interact with and how. It was how I figured out our last game in dead club.
Dec 15, 2016 6:33 PM

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Gruffin said:
logic340 said:
I see merit in the no lynch idea but if we have inactive town imo with this type of setup they are just as bad as scum (maybe worse). Would it really hurt us to mislynch someone who is not doing their part in serving the motherland?
Hm. You have a point here.
Kit said:
Well I'm starting to come around to seeing lynching is still more beneficial than no lynch. If we can agree there's probably about 4 mafia then we don't need an "initial" count using no-lynch like I suggested, though I still am thinking we should use search party early so we are able to get confirmed flips to analyze
I'm warming up to this idea. Really wish we had like 4 shots though. >.>

Another thing of note is whoever mafia NKs will be confirmed town, so we can try analyzing those flips as well.

Edit: Really need to proofread before posting.
Yeah you mean like, what train the confirmed-by-NK town were on before they died, right? I tried using that in previous games and all I got from it was town likes to vote town. But it's better than nothing.










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Dec 15, 2016 6:35 PM

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Kit said:
Yeah you mean like, what train the confirmed-by-NK town were on before they died, right? I tried using that in previous games and all I got from it was town likes to vote town. But it's better than nothing.
VCA or interaction analysis would work, yeah. Normally that stuff is used on scum flips, but we can try it on town to see if it works.
Dec 15, 2016 6:35 PM

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It's definitely going to be interesting to hear everyone else's opinions on this subject.
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Dec 15, 2016 6:38 PM

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Kit said:
Gruffin said:
Hm. You have a point here.
I'm warming up to this idea. Really wish we had like 4 shots though. >.>

Another thing of note is whoever mafia NKs will be confirmed town, so we can try analyzing those flips as well.

Edit: Really need to proofread before posting.
Yeah you mean like, what train the confirmed-by-NK town were on before they died, right? I tried using that in previous games and all I got from it was town likes to vote town. But it's better than nothing.
I was just thinking the same thing I see a lot of town v town rather than people working together to think about why someone is doing something. I love this setup because it is forcing us to look at the behavior. Claiming is also limited due to all vanilla town, which I am also fine with as I see people trying to solve the game based on mechanics rather than behavioral analysis. This is the reason I feel like inactive players are going to be more harm than good for this game.
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Dec 15, 2016 6:41 PM

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Gruffin said:
Kit said:
How does late game confirmation help us? I mean it's like.. yeah we caught scum yay. But how are you going to utilize the search parties to win? We also don't need any confirmation for the final scum because we'll get it by winning so search party is useless when we are down to 1 scum.
Ohhh, sorry. ^^;; I mean by interaction analysis. Going through post by post of the confirmed scum and looking at who they interact with and how. It was how I figured out our last game in dead club.
No need to apologize lol. Yeah we can use it that way, and you could argue that saving the shots for later gets us more posts to interpret. But I also don't feel like having the confirm flips be for the D2 and D3 lynches would be a "waste" cause we could use that info faster.

I suppose we could save this discussion for night, I guess I'm getting kind of side tracked from finding scum and I'm bringing others into this discussion ._.










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Dec 15, 2016 6:45 PM

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Gruffin said:
I do think we should be lynching, just lynching for the sake of info won't work as well here with no-reveal. Do you think we should go ahead and lynch someone even if we aren't sure they are scum/if we're panic voting?

I like your search party idea.
In a set-up like this one, this is the kind of game where votes are thrown around, bandwagoning people for pressure but it still would not work until we actually lynch a scum. That's why we need to lynch someone to get started. If there are 4 mafias, that would mean we have 25% chance of lynching scum Day 1 if my calculations are correct xDD Better than 0% with no-lynch AND we lose a town the night after... Then we are still stuck on Square 1 the day after...

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Dec 15, 2016 6:50 PM

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Alright comrades, let's have a poll:

@Gruffin @DenjaX @logic340 @Togs @Rinto-kun @Ruu @Phraze @Tingle @KOtA @Chione @Karote @Shinichi-Kun @PentaFlare @Kit @-shad- @callmeLuna

Can you guys come up with 4 people you predict who would be scum in this game? Just guess. xDD I think it will be interesting to see.

I would keep the tally of polls for future reference xDD Thank you for your cooperation.

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Dec 15, 2016 6:50 PM

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Kit said:
No need to apologize lol. Yeah we can use it that way, and you could argue that saving the shots for later gets us more posts to interpret. But I also don't feel like having the confirm flips be for the D2 and D3 lynches would be a "waste" cause we could use that info faster.

I suppose we could save this discussion for night, I guess I'm getting kind of side tracked from finding scum and I'm bringing others into this discussion ._.
That's true, but what if we lynch town, find out the person we lynched was town, and end up using a search party shot? Then we have only two left for the entire rest of the game with only confirmed town reads....
Actually. This is the same problem with using them later game. So crud.

I would agree, but there aren't many people to question right now. I think it's a good discussion to have when the thread would otherwise be silent.
Dec 15, 2016 6:52 PM

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I'm sick so my vision is pretty blurry and I couldn't read everything in detail, I apologise if I miss any relevant post, please let me know.
Also tomorrow I have a final exam so that's why I haven't been active today, I've been studying all day.

My vote is still in Denja. His strategy has change from our last game. I have to admit his posts are more townish, but that's what actually worries me. I think he learned from our last game as scum buddies that his short/not very informative posts can show his scum game so he decided to use a different approach this time.

Karote is another person that worries me. I'm glad to see that I'm not the only one who is suspicious of them. Their post gave me a bad feeling, I don't like their wording nor some of their responses (I'll try to make a more informative post on them tomorrow when I feel better). Side note: Denja has not problem voting for/suspecting his allies when scum so him voting for Karote doesn't necessary mean that they are not on the same side.

Shinichi always seems scummy on the first day imo xDD so for now he is neutral to me.

I agree with Denja that there must be 4 scums, it the most logic number imo. But I also suggest we use the first shot on N1 because confirming the number can really help. I don't like to be completely in the dark to be honest. I prefer to be able to write down possible scum groups xDD - I know @Phraze loves that too ;)

I won't give strong town reads until at least D3 because I know that those who are considered "strong town reads" die first and I want them to be alive because I can trust their opinions and work with them. So don't ask for them.
Dec 15, 2016 6:53 PM

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DenjaX said:
Gruffin said:
I do think we should be lynching, just lynching for the sake of info won't work as well here with no-reveal. Do you think we should go ahead and lynch someone even if we aren't sure they are scum/if we're panic voting?

I like your search party idea.
In a set-up like this one, this is the kind of game where votes are thrown around, bandwagoning people for pressure but it still would not work until we actually lynch a scum. That's why we need to lynch someone to get started. If there are 4 mafias, that would mean we have 25% chance of lynching scum Day 1 if my calculations are correct xDD Better than 0% with no-lynch AND we lose a town the night after... Then we are still stuck on Square 1 the day after...
Okay, that makes sense.

DenjaX said:
Alright comrades, let's have a poll:

Can you guys come up with 4 people you predict who would be scum in this game? Just guess. xDD I think it will be interesting to see.

I would keep the tally of polls for future reference xDD Thank you for your cooperation.
Not answering, sorry.
I'll lay out my suspicions once I'm ready.
Dec 15, 2016 6:57 PM

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Gruffin said:
Not answering, sorry.
I'll lay out my suspicions once I'm ready.
boo you are no fun... I would have elected the one with the least votes to be the tie-breaker person. Tried this kind of strategy before, it kinda worked until they got killed. xDD

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