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Days: 15.1
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- Total Entries139
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JoJo no Kimyou na Bouken Part 4: Diamond wa Kudakenai
Jul 20, 2016 7:41 PM
Reading
22/174
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JoJo no Kimyou na Bouken Part 3: Stardust Crusaders
Jul 20, 2016 7:41 PM
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152/152
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All Comments (104) Comments
I really want to ask what you are doing in college but I have died every time I have asked other people that. But I already opened the rabbit hole, so please answer my curiosity.
I am in the last year of high school, in case you ever wonder.
The 14 hours thing is definitely a worst case, when you watch behind the scenes videos there's always that segment when it's 4 weeks before E3 or the release date and everyone is pulling all nighters to get things done in time. Hopefully normal working hours are a bit more forgiving lol. The main thing I would worry about if I do get full time work is if I think it's a studio that is good to be at creatively; it's common to be hired full time for a couple years, finish a game and get your name on the credits, then leave for a different company and repeat until you want to settle down
That's fair enough, it's best not to rush into something when you're not sure yet, I suppose a wide topic like programming requires a lot of experimentation before you decide what you like about it. That's good, I know (at least in the UK) there are good industry connections at universities for programmers getting into gaming, I guess when over half of that workforce need programming skills it makes sense
Yeah it depends on the project budget, I guess it's hard to define 'indie' nowadays because some games are considered indie despite being published by Sony or Microsoft. A self financed or Kickstarted funded small game normally has the budget for 1 person full time, and perhaps hire 1-2 more people by the hour to help out for a few months. I know Darren Korb for Supergiant does everything himself, at least he did on Bastion. Even Bethesda have only one resident audio guy and hire help when they need it, although they spend years on each game. It can be a lot of work, I've heard of some horror stories about the 'crunch' where you do 14 hour shifts, 6 days a week. Some of that is self inflicted though, either poor planning or being too ambitious
What sort of modules are there for your course? I've taken some physics modules that I really didn't get at the time but slowly understand now as I research them on my own when they spring up, that module gave me this subconscious understanding where I had to connect the dots months later ha. That has become the typical learning experience at university for me now, not sure if that's good or bad
Are there are industries you want to break into? Like you say it's applicable to so many
This is a pretty good showcase of what I want to do https://www.youtube.com/watch?v=CfwDLONo7nI
That seems like a really flexible field to me, I mean hey you could end up working in the same studio as me, making systems I rely on :> I have a really basic knowledge of C as it's part of a programming project I need to finish but I find it really cool and gives me a better appreciation for some of the mathematical concepts I never cared about in school. I'm sure it's a lot more demanding work than what I do lol
Assuming I've made the right choices and this is something I want to do then working should be exciting rather than daunting and when it comes to audio you never finish an idea, you normally work on it until you have to stop. It never sounds right until someone else listens to it and tells you it's good/crap. So I think it will consume most of my time, but I'd rather worry about my career now than later
I've only worked part time at a local sports hall so in the grand scheme of things I have no work experience either. We'll just have to wing it when applying for work ha. Awh, what are you studying at the moment?
If an average game development cycle is 2-3 years, and the audio team is normally among the last people to finish, then that gives me a couple months every 3 years between big projects to weeb :s Actually I have no idea what hours I'd end up working
ML burnt me out forever on VNs apparently, well I have a long summer ahead to start Umineko. Just busy with work? I imagine when I do get a job I'll never have time for weeb stuff again lol. Valkyria Azure Revolution looks really cool, I need to finish VC too