I was worried going in that the 15 minute runtime was going to be a detriment, but thankfully it wasn't. The story isn't complicated, but it did a good job of establishing the characters, settings, and dynamic, and having enough of a plot to have a little clever payoff. Shampur having to use her gold to fuel the ship was a great resolution, not just because it was well-seeded earlier, but because that bitch needed to be knocked down a peg.
I found Shampur's character funny for the most part, but I definitely would've left this feeling more negatively if she really only existed to punish Cashman. While it sucks that Cashman remains stuck on Earth for longer, Shampur suffering too makes it more palatable. It seems obvious, but I've seen stuff where the one responsible for the suffering of the main cast doesn't suffer any consequences and/or gets rewarded ("Everyone Knows it's Bendy" from Foster's Home for Imaginary Friends for an example) and it makes it a miserable experience. If Shampur just got rewarded for her behaviour, this would've felt a lot more mean-spirited, but instead the very last joke is at her expense. Just a great way to keep this fun.
Cashman himself was a rather likable lead. I love the scene where he's negotiating his reward, starting high then constantly talking his price down. And I thought the action was solid, with him having some cool gadgets like the sword or the plunger hookshot gun. The designs were great. Cashman is such a peak Z-Toriyama design, and Obide & Leoste's designs were great too. Music didn't really stand out to me, but the animation was solid.
7/10 for me. Might be a bit high for most, but considering the runtime I think this earned it. I think the best thing I can say about this is I left kinda wishing there was more to Cashman. I would've been down for this being a short series. At the very least, I think it'd be really cool if some Dragon Ball game does a real deep pull and puts Cashman in the game. |